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        that a texture is a sphere map (or MatCap) because it looks a bit like a
        picture of a chrome ball. Sphere maps are the cheapest form of reflection
        - both in texture memory and in the low cost of math. But they\u2019re not
        accurate because they always face the camera.\r"
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        set of examples for creating, manipulating, and applying UV coordinates to
        achieve many different types of effects.
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        is not yet warped and then warp that while removing the warping from the
        first phase while it is not displayed. We can blend back and forth between
        the two phases over and over to create the illusion of motion."
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        material.\r"
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        a texture map in the Latitude Longitude format.  Many high dynamic range
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